![]() ![]() This means that with OSC, you can start controlling everything right away. The addresses are all fixed and set up already. It's essentially a way of sending an email to Resolume, telling it to set a certain control to a certain value. Instead of clicking with the mouse, you control things by sending messages to a control's address. You enable OSC in Resolume in the OSC tab of the Preferences.Įvery item in the Resolume can be controlled via its OSC address. The important things to know is that you can send OSC over a network, and you have much finer control than via MIDI or DMX. Taking a star shape, rendering it to texture and creating 900 meshes out of it.OSC offers you the ultimate control over every aspect of Resolume. Once you are running into these kinds of issues it might be smart to start learning about them. The Mesh2D workflow can help you when you need to render a lot of textures to the screen. Instantiating a circle a hundred times will not cause any issues, but instantiating a hundred different polygons with each 50 points will make your GPU sweat. The computational "weight" of a shape really depends on its complexity. The complex shape is generated by using the Distance Line node on multiple different shapes and using the Union node to combine them. The same shape rendered four times with times 1, 2, 3 and 4 zoom. This is especially powerful on complex shapes like the one in the image below. This can be done by creating a Camera 2D node and sending it into the camera inlet on the Shape Render. ![]() The Shape Render node also functions as a camera that can zoom, move and rotate. Rendering with 0, 100 and 250 levels of anitaliasing. Anything from a little bit of smoothing to blurring beyond recognition is possible. This is also where color can be applied to the shape.Īntialiasing can be used to render the shape with smoother edges. Rendering shapesĪ shape can be rendered to a texture using the Shape Render node. Smoothing is used to create a more organic shape. Shapes can be moved around by using the Move or Transform node (Move is a cheaper operation).Ĭreating an outline of a Trapezoid and combining it with a small circle. The Edge node will create an outline of a shape. Shapes can also be subtracted, excluded or displaced by each other. Multiple shapes can be combined by using the Union node. All shapes have some way of scaling and/or distorting the shape. Shape nodes like rectangle, octagon and line can be used to create basic shapes. In this patch we transform from a simple Chevron to a complex shape. But by using the Shape Render node you can give them a color. ![]() You can blow shapes up to big sizes without losing quality and you can have hundreds of them on your screen at the same time (if your GPU allows it).īy default all shapes are rendered white. The advantage of shapes is that they are lightweight and scalable. This is comparable to using vector graphics in Illustrator. Your computer understands how to interpret these formulas as shapes and output them to your screen. Under the hood, shapes are mathematical formulas written by the code wizards in the Resolume dungeon. In this article we’re taking a deep dive into shapes and how they can be used. They are really easy to use and can be manipulated in many different ways, shapes (haha) and forms. Shapes are the backbone for creating generative visuals and animations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |